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override void | UpdateFollowerPosition () |
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override void | UpdateCameraPosition () |
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virtual void | OnEnable () |
| override void | UpdateCamera () |
| | Update the camera and the target follower position.
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virtual void | Awake () |
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virtual void | Update () |
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virtual void | FixedUpdate () |
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virtual void | LateUpdate () |
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void | UpdateFollowerPosition () |
| | Update the position of the target follower.
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void | UpdateCameraPosition () |
| | Update the position of the camera.
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float | GetDeltaTime () |
| | Get the deltatime based on the cuurent followmode.
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Vector3 | GetCameraPosition () |
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| void | SetRotationLimits (RotationLimits newYawLimits, RotationLimits newPitchLimits) |
| | Set the limits of the yaw and pitch rotation of the target follower.
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Vector2 | sensitivity |
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Transform | target |
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Transform | targetFollower |
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Transform | cameraTransform |
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Vector3 | offset |
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FollowMode | followMode |
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float | followDamping |
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Vector3 | followSmoothDampVelocity |
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Quaternion | yaw [get] |
| | The rotation of the camera on the y axis.
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Quaternion | pitch [get] |
| | The rotation of the camera on the x axis.
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float | horizontalSensitivity [get, set] |
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float | verticalSensitivity [get, set] |
The documentation for this class was generated from the following file:
- CameraController/Script/Camera/3DCameras/FirstPersonCamera.cs